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And this is where us in the West run into misconceptions about the depth of these games.

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As you repeatedly go through one of these games with your different romantic focuses each loop through you'll notice that things in the story can change pretty drastically after a designated turning point, depending on how that particular sim is laid out.

Dating simulation games like Hatoful Boyfriend most often take the form of visual novels, interactive text adventures with images and animations accompanying the branching story.

You won't be selecting every dialogue choice during your character's involvement with the game’s world, but you will be occasionally prompted to guide your hero or heroine along different paths, and depending on your prior actions these could result in good or ill.

999: Nine Persons, Nine Hours, Nine Doors and Virtue's Last Reward director Kotaro Uchikoshi spoke of his attempts at harnessing the player's experience and perception of a game's story during multiple playthroughs.

He pointed out the lack of gravity a character's death has in these kind of games, stemming from seeing the main character and surrounding characters die so many times and how to work with it.

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